In a nutshell, I help bridge the gap between UX and development by designing and coding the UI components for your web project. This completely eliminates endless back-and-forths between designers and front-end developers, resulting in faster, higher quality work.
A common problem with web projects is that a great design is rarely implemented correctly. Design mockups aren’t implemented right.
Open data is a wonderful thing, especially at the governmental level. It increases transparency, which in turn decreases corruption. It increases knowledge sharing, which also increases innovation.
At a macro level, open data creates a more efficient and innovative society. On the micro level, open data allows anyone, even high school kids, and people like you and me, to have access to petabytes of government data in just a few clicks. Historically this data was locked away in servers of some governmental ivory tower. …
A solid foundation helps organisations reduce problems down the track. The discovery phase is quite involved, but really it boils down to this: starting a digital project on a solid foundation so that precious time and money isn’t wasted setting the project in a bad direction.
Definition: A discovery is a preliminary phase in the UX-design process that involves researching the problem space, framing the problem(s) to be solved, and gathering enough evidence and initial direction on what to do next. Discoveries do not involve testing hypotheses or solutions.
– via NNGroup
I’d argue that the majority of digital projects…
Originally scheduled to be a talk at Geelong Design Week, but after the coronavirus pandemic caused the cancellation of the event, so in line with the subject of the talk, I delivered a webinar instead. This article is a summary.
Remote work is skyrocketing in the recent coronavirus pandemic. The demand for distributed design workshop facilitation skills has gone from experimental nice-to-have, to an overnight must-have for designers around the globe.
Many companies are onboard with design sprints. But how do we do run effective distributed design sprints? How do we collaborate when participants aren’t…
Initially titled “Fast-forwarding innovation with Google’s Design Sprint process”, this my scheduled talk for Geelong Design Week 2020. Coronavirus spoiled the fun and the event was cancelled by organisers.
Now, I’ve decided to run this talk as a free webinar. Join me on Zoom this Friday, March 16 at 2pm, Geelong time: https://zoom.us/j/985679502.
Heads-up: the meeting will be recorded and shared on my LinkedIn profile, so if you’re feeling shy please turn off your camera (it’ll be turned off by default for all participants).
A quick intro to design sprints. What they are…
No, not really. Personas are overrated. Even the good ones. And 99% of personas I’ve seen are done because “everyone else is doing it, and because this is, like, what designers do because business value or something…”
I can hear an army of researchers yelling “you think that because you don’t do personas right”. No, I get it. Personas that are created after doing some serious customer research can be useful. Know thy customer and all that.
Imagine a sort of Epicurian comune that you could access no matter where in the world you are.
Inspired by movements such as the Epicurian commune mentioned above, the Homebrew Computer Club, support groups and design thinking workshops, the idea for a online homebrew co-learning space came about.
I imagine a video chat happening once per month or so. You’d get to say hi to people new and old. And there you’d do any number of things. …
Over the last five years, we’ve been working on cross-platform web, mobile, and AR/VR apps for several excavations as term partners.
Some of our original goals starting out with this were: